Darksiders III may not have received as flattering a reception as its predecessors, but it is an enjoyable experience in its own right, with a story that ties in quite well with overarching narrative. The third installment in the Darksiders franchise comes six years after the sequel, so expectations were naturally high. Fans of the first two titles seem to have taken issue with the new gameplay mechanics, which force players to take a more tactical approach to combat, with many elements seemingly inspired from From Software’s notoriously challenging Dark Souls and Bloodborne series.

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The story, on the other hand, retains much of its oomph. Though, arguably, not quite as satisfying as that of the original, the Darksiders 3 storyline has its own twists and turns and shocking revelations to boot. Much like in Darksiders 2, some of these can only be seen if the right choice is made at a certain point in the game. If you sought out this article, you probably already know what we’re talking about. Towards the end of the game, the game presents you with a choice: kill the demon Abraxis or the Lord of Hollows. This is the only time you are asked to make a decision that impacts the ending, and while there isn’t really a “right” decision, there is one that yields the most benefits in that it reveals more of the story and is likely the “true” ending that will link up with the next game in the series.

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You could kill both Abraxis and the Lord of Hollows if you want to try your hand at both boss fights in the same playthrough. You may also skip the entire affair as its conclusion is not required to finish the game. Agreeing to kill the Lord of Hollows will allow you to skip a fight with Abraxis and view a cutscene in which the demon reveals who his master is, which you may have already guessed. Even if you missed the references to the events of the first game in your maiden chat with Abraxis, know that his master is revealed in the endgame cutscene regardless of the choice you make here.

If you want to get the game’s true ending and snag the A Parting Gift achievement while you’re at it, you will have to kill Abraxis and choose to spare the Lord of Hollows.

Caution: Spoilers ahead! We’ve tried to steer clear of any major revelations or plot twists so you can experience the story on your own, but some spoilers were simply unavoidable given the nature of the content.

How to Get the Secret or “True” Darksiders 3 Ending

Note that the game will not guide you to either encounter, but you will need to conclude the affair before you go through the rift in front of the church near Haven to fight Pride. If you’re reading this, you’ve likely already had a chat with Abraxis. If not, the demon can be found in The Scar area, beyond an isolated cliff with a tornado that you can use to reach a nearby scaffolding. Instead of using the Storm Hollow to float to the scaffolding, float the other direction to enter a cave right above the cliff. The lift inside will take you to the demon’s chamber.

Fury confronts Abraxis, demanding to know why the Lord of Hollows has asked her to kill him, to which the demon responds with a counter-offer: kill the Lord of Hollows instead. Choose to kill Abraxis and you will have a moderately challenging boss fight on your hands completing which yields the Soul of Abraxis.

The next step will be to use Serpent Holes to travel to the Chamber of the Lord of Hollows. After a lengthy chat, you will be presented with another choice. Choosing to spare the Lord of Hollows here will yield the Mysterious Stone Sigil, which alters both Fury’s endgame encounter with the Charred Council and the game’s post-credits scene.

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It also unlocks the A Parting Gift achievement/trophy.

We won’t spoil how exactly this alters the ending, but if you’ve played through the original Darksiders and even roughly remember its story, you are likely to recognize a reference to the same in the altered post-credits scene.

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