8.1Travel to the Skeleton Woods

As you heading out of the Swamp Palace, head into your inventory and select the Magic Mirror. Currently there’s no contiguous path from the Swamp Palace to Skull Woods the runs strictly through the Dark World. So instead you’ll need to warp the end to the light World and warp earlier in. In the irradiate World, step away indigenous the portal and then pull out your Flute, normally the faster path in between two points. Use it, and climate select point #3 when the duck choose you up.

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This will plop friend down directly in prior of the statue where the duck provided to live. Native the statue, head north and eventually increase the staircase up the next of the cliff once you with it. Turn left in ~ the solitary tree and also head all the way past the brief pink trees until you uncover a pathway right into the suburbs of the forest.


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There will be a few Soldiers patrolling this small inlet into the shed Woods, 3 in fact. They’ll most likely be in your way, so girlfriend might as well kill them before attempting to proceed. Eventually you’ll uncover an opening into the special woods, so head on in.

The trip right into the actual shed Woods won’t be really long. Very early top top you’ll see a fork the heads to the right, blocked just by a solitary bush. Head follow me that fork, clearing the bush out of her way. Once you finally reach another fork with a log heading north and an exit to the woodland south, head v the exit ago to the outskirts. If you continue along this corridor, you will do it eventually find a tiny fenced turn off area defended by stakes. Usage the Magic Hammer on the stakes, and also eventually you’ll discover a wonder Warp Tile the takes you earlier into the Dark World.


8.2Drop into Skull Woods

The dungeon is an extremely close now. Seeing as you can’t head south because of the ultra-heavy stone, head northward, clearing your way through the bushes and also skirting previous the skeleton Cucco. Enter beneath the canopy overhead to enter into the Skeleton Woods.


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2x.png 1772w" sizes="(max-width: 1770px) 100vw, 1770px" />The 3rd Dark human being dungeon spans the entirety of the Skeleton Woods.
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2x.png 1772w" sizes="(max-width: 1770px) 100vw, 1770px" />Beware the Pikit together you method the very first dungeon entrance.

This dungeon is actually spread out out end a big area. That doesn’t feature just one primary entrance come the dungeon yet instead eight different entrances—four of which space caves the you can walk into and also four room holes the you can drop under into. Countless of the doorways in between rooms room unidirectional, meaning that numerous rooms only have the right to be reached from a single entrance of the dungeon. It also way that this dungeon is divided into three discontinuous different segments.


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As you get in into the woods, you’ll an initial see a Ropa at the ready to attack. Kill that and also begin heading to the right. After ~ you get rid of the bushes and skulls in her way, head more to the right very closely as yes a Pikit in ~ the next intersection, and also you’ll desire to be careful approximately it lest you shed your shield now. Unfortunately, that is difficult to strike the Pikit given the multitude of petrified skulls nearby, so simply skirt roughly it and head north. That won’t be lengthy until you’ll soon discover a pit in the ground. This is one of the eight gateways to the dungeon, so autumn on in.

Welcome come Skull Woods.


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2x.png 1772w" sizes="(max-width: 1770px) 100vw, 1770px" />Gibdos space more daunting to kill, however Wallmasters are more devastating.
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Step Two Head up and also then ago down v the tunnels the bones.



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Step Five once the opponents are killed, disclose the switch in the center of the room. Note that the Wallmaster will continually respawn even if you death it.


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Step Seven The move will just open the door if it’s proactively depressed, so traction the statue ~ above the switch.


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Step Nine when the coast is clear, head right into the center of the room to get the huge Key.


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Back in the dungeon, you’ll autumn into a ring that skulls protecting friend from the Hardhat Beetle and the Helmasaur rushing at you indigenous outside. You can use the skulls to loss them both rather handily. Once the two room destroyed, head over to the cracked in the western wall. Ar a Bomb on that to blow it open. Before entering the room, however, if friend haven’t accidentally excellent so already, press the topmost Star move to reorient the pits in both this room and also the next.

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It will look as if you’ve reached a dead end, however there is a curious tiny Pull Lever set right into the wall. Yank it back, and also you’ll unleash a powerful explosion that will certainly blow open up the wall surface to the southern of you. Beware as two Mini-moldorms will certainly rush forward, now free from your pen about the big Chest. Acquire past them and also soon you’ll be able to claim the Fire Rod for your really own.

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