A Story around My Uncle is a computer platformer emerged by gone North Games.

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In ASAMU the player must leap and swing through a collection of areas, guided by the voice that a father who narrates the tale to his daughter in the kind of a bedtime story. The an excellent adventure he describes quickly unfolds right into a hard platforming game where the player should travel native checkpoint to checkpoint in order to more the plot.

While traversing the obstacles laid in former of you, the dialogue is surprisingly thin for a game dubbed ‘A Story around My Uncle’. Over there is no conversation between the Father and also his daughter outside of the couple of scripted story events and a grasp of optional story objects that can be uncovered to activate new pieces that dialogue. The game took over 2 years come develop, and also it is disappointing that, offered the game’s title, gone North games did not dedicate more of this time to developing the feeling of a bedtime story.

As a whole, the story of ASAMU is a quite idea, yet it feels like beta material and could have actually done with an ext back and forth in between the characters. In long platforming sections, or an overwhelming areas whereby the player can fall numerous times prior to succeeding, the would have felt like much less of a lonely experience had actually there been much more dialogue.

When the player chooses to stop the game, the daughter begs the father to continue telling the story, and more simple pieces of conversation like this would have given the player a more active duty in the story. Because that example, if the daughter made jokes around the father gift unable come remember what comes next when the player drops off a platform multiple times, the endure could end up being amusing rather than repetitive.

A Story around My Uncle is an attractive game. Set pieces are provided to good effect, reflecting the player the majority of each stage at once, so they deserve to see distant lights and also floating platforms. The ideal example that this is the 4th stage, a cloud-top area, wherein it’s bright enough for the draw-distance to be as far as your computer can process.

When feather at see closer up, it doesn’t look quite as pretty. The individual textures carry out their job, but they’re not awe-inspiring. The player has tendency to feather through locations quickly, therefore this doesn’t become a problem unless they slow-moving to a stop, together as during scenes that restrict movement and cannot be skipped.

This might be forgiveable, had the character models no looked so dated (along the currently of te old games like Psychonauts). When activity is halted, the player has tiny to do however look at the bland characters and also textures neighboring them, while having their activity speed reduced and platforming abilities removed. The player’s hands look impressive, however to obstacle salt in the wound, these are also concealed throughout dialogue part – perhaps to hide the juxtaposition between the well-designed and poorly-designed character models.

Outside the dialogue, the game’s visuals carry out their job. There is a good mix of area styles, including a town, cloud-tops and also an ice cavern, but four the end of the game’s five levels are just variations ~ above the same template. The main an approach of transport around these areas, the grappling hook, also has number of customization options, including an altering its colour, i m sorry keeps the video game fresh as soon as the dialogue has stopped and also the see hasn’t readjusted in a while.

The music in every level is gentle and plays more of a elevator role, including to the ambience and only making chin noticed once the setting needs to change suddenly. As result of this, at times the music can come to be louder, and sound effects are supplied to solid effect, such as the hefty thud when landing after a run or the music halting together a monster snarls. It provides the platforming mechanics a meatier feeling, and also adds tension just where necessary.


A Story about My Uncle is a pure platforming game. There space no puzzles or fights, only the have to jump about areas the varying an obstacle and awkwardness. To assist the player in travelling with the game, castle are provided an adventure suit v an inbuilt grappling hook. Similar to games choose Portal, this offers the player an excuse because that falling from great heights and also taking no damage, while setting limits on where they can travel. Bottomless pits room a no-no, and also landing in deep water will take you earlier to her last checkpoint; it’s standard stuff.

The player can use the suit while ~ above the floor to charge their conventional jumps right into high jumps, and can use this fee while to run to perform lengthy jumps. In plenty of sections, the is feasible to depend on this standard methods of movement and also avoid utilizing the grappling hook. Together the video game continues, locations are break-up into two kinds that sections: areas that must be overcome by a specific technique that need to be mastered, and areas the the player can uncover their own an approach of jumping through. For the latter, fit upgrades act as fail-safes, wherein a poorly calculated jump can be corrected by grappling onto greater platforms.

What ASAMU does finest with that platforming is staying clear of common pitfalls the the genre; the camera never ever poses a problem and movement is hardly ever clumsy. Whenever ns failed a jump, ns didn’t blame the game; i blamed myself. The well identified abilities and also level construction made for a platforming suffer that to be both complicated and satisfying, make the most of its straightforward mechanics and also level design.

The levels were greatly linear, yet this preserved the path ahead clear sufficient to follow without the player having to stop and also gather your bearings. The game’s use of light and also dark to be especially advantageous in guiding the player towards their destination and also away from the poorly clipped rocks they were not an alleged to floor on.


In more complex areas, the checkpoints might be provided as arrow markers, as they constantly pointed the direction that the following jump. However, in the simple areas, wherein the route to take to be obvious, checkpoints were in quick supply. There were plenty of long straight sections the spiked in challenge and punished the player by sending them ago to the start if they could not finish it in one attempt. Various other than these sections, the discovering curve was smooth; ~ completion, early on levels might be revisited and soared through easily, regardless of them being difficult on the very first run.

There were numerous points in the platforming that felt frustrating, yet this was mainly due to the constraint of all platforming gamings not ~ above a 3D display. At times, it could be complicated to referee the distance between a character and platforms, resulting in falling short, jumping too far or attempting come grapple an huge boulder in the background the looked prefer a smaller sized rock up close.

My main complaint v A Story about My Uncle to be the overwhelming sense of loneliness i felt while play it. The prologue step ‘Workshop’ collection the video game up well as a bedtime story, piquing my interest in exactly how the plot would certainly unfold. However, as soon as the video game begins, over there is very little interaction in between the player and the world, either within or exterior of the story.

There room a handful of objects that begin short pieces of narrative, but other 보다 these, the player deserve to only walk, run and also jump v the world without engaging with any of the characters or objects. There space towns, yet there is very small to perform within them; objects serve just a decorative purpose and there room no interaction with personalities outside of short scripted sections that are compulsory for the story. When these spoken sections have actually finished, NPCs feel like awkward ornaments that do nothing much more than activate a babbling sound result when the player is a brief distance indigenous them.


The variety of collectibles and unlockables in A Story about My Uncle is in great proportion v the length of the game, each level hiding 5 collectibles within your expanse. Part are quickly found, either on the key path, or close enough for your tell-tale beeping come signal the player to begin a search, while rather are hidden away where they can only be discovered if the player devoted time come stray native the collection path. Unique modes deserve to be unlocked for every 5 collectibles ~ the very first 10 (there’s a full of 25), despite I found only the an initial unlockable was worthwhile; the later unlockables were fun for a quick while, however detracted from playing the game.

There room achievements, that course. A couple of this were amazing challenges, prefer completing a specific platforming ar without touching the ground, yet most are offered for playing full levels there is no falling, or by minimising grappling hook use. There are also accomplishments for completing goals in Time psychological mode. If the player can complete each level under a designated time, they will be granted an achievement, yet the game offers just one time to beat for each course. If there had actually been bronze and also silver times, rather than only times because that achievements, the moment Trial mode would have actually felt much less impenetrable.

The most interesting extra feature, though still the most elusive to me, is the an enig ‘Language’ that the personalities in the story civilization write in. It’s a code, wherein each letter of the alphabet is replaced by a symbol. Your friend that accompanies you through the earlier levels will analyze a couple of lines to you, however it is your job to create a key from this to later translate any kind of words friend may discover (I wanted to; i didn’t).


A Story about My Uncle is a nice video game to play. Once you’re supplied to the mechanics, it have the right to feel rather therapeutic come soar v the sky. It deserve to be finicky in places, however only in one or 2 stretches per level. There were part intuitive part that readjusted the pace of the game, but these easily grew tedious if lock weren’t perfect on the first attempt, due to being bookended through checkpoints, quite than having checkpoints throughout because that moments the respite.

The advice to complete the increasingly an overwhelming areas, regardless of the little volume that dialogue, is lastly met v a disappointed ending and very small reward because that a many effort. The journey is a fun, albeit lonely one, yet don’t suppose to be blown far by the story and also don’t obtain your wishes up for a cathartic finish.

There’s part replay value, especially to go earlier and hunt under collectibles, but the i can not qualify to skip compulsory story scenes make succeeding playthroughs just as slow as the initial run. The time Trials were a fun way to drain an night away, however incremental awards (bronze, silver) would have made that feel more worthy of lot of attempts.

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ASAMU should take about 4 hrs to finish the an initial playthrough, and also you’ll likely discover 50% that the collectables without much effort. Searching for every one of the collectibles would add another hour or so, and how lengthy the Time Trials take it is completely down to her skill. Let’s say around 7 hours for 100% completion, if you’re good.