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PopersBeta TesterPosts: 71Joined: 03 Sep 2016, 12:42

Lockable locks and also keys

by Popers » 28 Oct 2016, 13:34

I"m not certain if someone come up through this idea yet, however it would certainly be helpfull to have a possibility to craft locks and keys for doors/chests. This method a guild leaders would have the ability to allow particular people access to specific goods/places by giving them crucial copies. If someone shed his crucial without having a copy there could be a possiblity come either rest the lock(for example 0.5-1 actual life hour, with opportunity to decrease the by skilling lockpicking that might be located under the same skill cap as praying+lowering allingment) or damage the chest(couple minute strongly damaging difficult stamina) so the would be able to get her stuff back but compelled time and safe an are to perform so, so it wouldn"t be conveniently stealable. It could be a aspect when riding adversary settlements, becouse the is more difficult to relocate a chest than valuable goods. And the keys might be concealed by settlers to protect against beeing plunder completly. It would additionally create possibility to do strategic outposts or hide treasures exterior of guild claim with just single guards to safeguard it(untill reinforcements come). It would also be helpfull for human being who don"t have actually a guild and also just shot to do a living in the woods. Or caves. Wherein the case doesn"t reach.It could not be the most vital feature because there are already claims and also ownership rights implemented. For this reason there"s no hurry, however it can make game more interesting later.
KodeksBeta TesterPosts: 5Joined: 13 Sep 2016, 12:08

Re: Lockable locks and keys

by Kodeks » 28 Oct 2016, 13:37

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Hi, right here is the very same suggestion with much more votes. Please assistance the existing suggestions perhaps with your personal addition rather of creating brand-new suggestions v the exact same content. right here is a suggestin for lockpicking ... Reply-2959